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Endbound: Prototype
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Devlog
Devlog 07 - Shooting, Saves, and Dialogue
October 12, 2020
by
OnlySmiles
Now that most of the major new animations had been implemented, I now had time to start working on more fun things, and also making more overall progress on the game's systems. The first thing on this...
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Devlog 06 - Animations and Streamlining
September 21, 2020
by
OnlySmiles
I started this build playing with my players animations, as that's one of my primary goals for this build cycle. There is a total of 11 "non-unique" animations that need to be created (i.e: animations...
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Devlog 05 - A Long Time
July 10, 2020
by
OnlySmiles
With my core player actions in the game at this point, I decided to start on other systems that I'd neglected up until this point. Things like dialogue and inventory. I started with the former, believ...
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Devlog 04 - A Strong Core
May 24, 2020
by
OnlySmiles
I started this build cycle wanting to get as much as I possibly could done, immediately jumping into something that had been annoying me in many games lately. That being, my game currently had zero bu...
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Devlog 03 - Making, Breaking, and Remaking
May 08, 2020
by
OnlySmiles
(Before starting: These devlogs are written live as I do things, so if it feels inconsistent or all over the place, that's probably why) After putting out my latest build and garnering feedback, I dec...
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Devlog 02 - The Sounds of Frustration
April 26, 2020
by
OnlySmiles
For my first time launching a build, it went very successfully. I got some valuable feedback, and am now a lot more used to the process than I was a few weeks ago. I started the week gathering feedbac...
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Devlog 01 - Rough Beginnings
April 11, 2020
by
OnlySmiles
For the longest time, I've wanted to make a game. I grew up surrounded by games and consoles, and have been playing for almost 15 years. However, it wasn't until very recently that I made the decision...
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