Update (4/9/2025)


List of changes:

-Added a high score system

-Score also now no longer completely resets when you die, but is halved and rounded down to the nearest 10 points (so 150 points would become 70)

-Added a settings menu

-Settings and high score will persist even through sessions

-Slightly reworked color palette (Mostly desaturating and shifting more of the colors towards blue/purple), as well as adding a red tone to the palette

-Reworked a handful of levels

-Added an extra secret level

-Reworked and redesigned the world 1 boss fight

-Boss now has both a visual and audio indicator for charge attack

-Added a wall sliding animation to the player to make state more clear

-Wall jump now has a small amount of freeze frames to allow players to better prepare their next move

-Ground pound and boss charge attack now have a small amount of screen shake

-There is also an option to disable this in the settings

-Ground pound can now be cancelled into a wall jump

-Float now has a secondary visual indicator

-Added a second jump input to controllers through the right button

-Powered state is now an actual collectable power-up with new properties, no longer refreshes at the beginning of every level

-Updated the title screen to better convey the unpowered version of the player as the default

-Added an optional warp in 1-A that will take you to the start of 1-3

-Added a few new sound effects, such as when you turn around or ground pound

-Reworked some existing sound effects, such as adding more of an echo to the bell

-Defeat fanfare has been changed

-Victory fanfare has been changed

-Remade forest/plains theme

-Altered some timings on fadeins and fadeouts

-Timer will also now start to blink if it falls below 100

-Fixed a bug where enemy death animations would play even when game was paused

-Fixed a bug where wall jump velocity was incorrectly calculated, now works as originally intended

-Fixed a bug where players could still navigate menu options during fadeins and fadeouts

-Fixed a bug where player death sound effect wouldn't play if player was floating when they died

-Fixed a bug where player could wall jump off non-solid platforms

-Fixed a bug where dying on the same frame you defeat the boss would crash the game (I think its fixed, it should be but this is hard to test)

-Fixed a bug where moving platforms would inconsistently effect jump height when leaving them (momentum is cool but it was way too inconsistent to be usable for anything) 

Files

Hollow Moon Demo_0.2.exe 84 MB
10 days ago

Get Hollow Moon (Demo)

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